Museo de la Luz — Zootropo 3D installation in museum context

Museo de la Luz

Interactive Installation Proposal — Mérida, Yucatán

Museo de la Luz is a science and culture museum in Mérida, Yucatán dedicated to exploring light as a physical and perceptual phenomenon. This anteproyecto responds to a commission to design interactive and immersive installations for the museum space — experiences that make the science of optics, stroboscopic animation, and spatial illusion available through direct encounter.

The proposal develops three complementary installations anchored in a shared framework: Maya cosmovision and its cyclical understanding of time and perception. Each installation operates through a different mechanism — kinetic rotation, infinite reflection, and anamorphic illusion — but each reveals the same gap between physical reality and the mind’s construction of it.

The project was developed as an academic collaboration, producing installation design, structural engineering, spatial planning, materials specification, and reduced-scale prototyping across all three proposals.

Key data
Client
Museo de la Luz, Mérida
Context
Academic project — anteproyecto
Installations
Zootropo 3D · Infinity Room · Escultura Anamórfica
Team
Daniela Monroy · David Rojas · Giovani Vera
Deliverables
3D renders · Planimetry · Reduced-scale prototype · Materials spec
Museum visitor engaging with the Zootropo 3D installation
Zootropo 3D — bird's eye view of figures arranged in circle
Maya culture was chosen as the conceptual backbone of these installations because of its profound relationship with movement, cyclical time, and visual perception. The Maya did not treat time as a line but as a loop — a principle embedded in their astronomy, ritual calendars, and the sacred ball game. This worldview maps directly onto the mechanics of each installation, in which a perceptual cycle replaces the linear experience of a static object.
01
Cyclical time
Maya cosmology understands time as continuous repetition rather than progression. Each installation is structured around a perceptual loop: the zoetrope replays its animation with every rotation, the infinity room multiplies a single moment indefinitely, and the anamorphic sculpture reveals its hidden image only through the act of searching and returning to the correct viewpoint.
02
The ball game
The Mesoamerican ball game was sport and sacred ritual simultaneously — a contest representing the eternal struggle between day and night, life and death. Players in sequential motion around a stone court become the source animation of the Zootropo 3D: twelve figures arranged in a circle, each capturing a successive posture in the sequence of play, animated by stroboscopic light and rotational speed.
03
Optical perception
Each installation exploits a different gap between physical fact and perceptual experience. The zoetrope exploits persistence of vision to create motion from stillness. The infinity room uses mirrored surfaces to dissolve physical boundaries. The anamorphic sculpture is invisible as an image until the viewer finds the single correct position in space where its fragments cohere into a recognizable form.

Before the final proposal shown in the sections that follow, a reduced-scale, functional model was built to test the core mechanism live: a rotating disc under strobe light, driving the illusion of motion from a sequence of static figures. What worked here — and what didn’t — carried directly into the museum-scale design.

3D printed in PLA and hand-painted — designed and printed independently, with rotation and strobe timing controlled by an Arduino housed inside the tripod base. A printed strip carries the figure sequence around the drum, and a carved-pattern band previews the ornamental language later developed in terracotta and relief for the final piece.

Prototype scope
Scale
Reduced-scale model
Fabrication
3D printed (PLA), self-made
Drive
Arduino-controlled stepper motor
Figures
Printed figure-sequence strip
Status
Complete — validated the mechanism ahead of the final proposal
Reduced-scale prototype — full view
Reduced-scale prototype — motor and gear mechanism detail
Reduced-scale prototype — carved pattern and printed figure strip detail
Reduced-scale prototype — Arduino wiring detail
Reduced-scale prototype — disc in motion under strobe light
Installation I Ø 1.2 m · H 1.35 m

The 3D Zoetrope is a kinetic installation that transforms a set of static figures into the illusion of fluid motion through coordinated rotation and stroboscopic light. Twelve Maya ball-player figures — each capturing a successive posture in the sequence of play — are mounted on vertical rods above a rotating disc. Under precisely timed strobe light, the figures appear to animate continuously as the platform turns.

This is the final, museum-scale proposal — refined from the reduced-scale prototype shown above.

The enclosure resolves the relationship between the mechanism and the visitor: glass panels on an octagonal frame make the interior fully visible while protecting the figures. The terracotta-red pedestal and carved relief band reference the material and ornamental language of Maya stonework, grounding the optical illusion in a cultural register.

Rotation is driven by a Nema 42 stepper motor housed in the base. Speed is controlled precisely and synchronized with LED strobe units mounted in the upper disc. The strobe timing determines the perceptual frame rate of the animation — adjusting it shifts the apparent movement from slow and fluid to staccato and fragmented.

Zootropo 3D — clean isometric view
Zootropo 3D — exploded assembly view
Zootropo 3D — strobe unit and disc detail
Simulation
Materials & mechanism
StructureMDF / aluminum profiles
EnclosureTempered glass panels
DriveNema 42 stepper motor
LightingStroboscopic LED strip, programmable timing
Figures3D-printed resin, hand-finished
Base finishTerracotta lacquer, carved relief band
Installation II 4.2 × 2.8 m interior

The Infinity Room uses opposing mirror surfaces and programmable LED lighting to generate the perceptual illusion of infinite spatial expansion. A grid of LED points distributed across the ceiling creates a field of light that appears to recede without end in each mirrored reflection. Colored light bands along the floor define a ground plane within the infinite environment, orienting the visitor while preserving the disorienting depth of the illusion.

The experience begins before entry: a narrow curtained passage transitions the visitor from ambient museum light into complete darkness, calibrating the eye before the full installation is revealed. Dark materials throughout — epoxy-painted floor, black OSB walls — minimize reflections of the visitor's own body and maximize the perceived depth of the mirrored field.

Materials
WallsMirror panels / color-tinted mirror
CeilingBlack MDF with LED grid, programmable
FloorOSB substrate · black epoxy paint
EntryCurtained passage, light-isolated
Footprint4.2 m × 2.8 m · H 2.4 m
Infinity Room — curtained entrance in museum corridor
Infinity Room — starfield LED ceiling, visitors inside
Infinity Room — interior with mirror reflections and colored LED floor lines